If you go down to the woods today…(Ori and the Blind Forest mini review)

Last week Ori and the Blind Forest was released, my first thoughts were wondering when Thorin, Fili, Kili, Balin, Dwalin, Oin, Gloin, Dori, Nori, Bifur, Bofur and last but most certainly not least Bombur, were going to show up. Horrified to learn it wasn’t a tale about a Dwarf’s journey into a mysterious wood I pressed on into what would turn out to be an immensely moving and beautiful story of loss, vengeance and redemption.

Ori, an adorable forest spirit is tasked with restoring light to the forest by bouncing, blasting and smashing his way through puzzles and bad guys. As you go through the forest you unlock various skills helping you access new areas, as well as new collectables which help increase health, power and unlock ability points. With a host of environments to navigate the game is a lot of fun and rather challenging. I spent a lot of time dying, with being shot, squashed, eaten, drowned and impaled there are plenty of ways to die. This never feels like a chore just a challenge to beat. The only time this changes is at the “chase” moments at the end of certain areas. These can be incredibly frustrating, leaving you to restart the entire run every time you die.

These few slight irritating moments are entirely overwhelmed by the pure beauty of the game. With lovingly crafted environments, graphics that can only be described as artwork and exceptional audio throughout the entire game. Moon Studios have put a lot of heart into its development. In this generation of consoles it seems to be the 2D games which are impressing the most, and Ori pushes this even further. I’d highly recommend it to all fans of platform games, and think everyone else should try it out.

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